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- 9×9 board
- Red moves first
- Capture the King
Piece Reference
12 pieces| Piece | Value | Movement |
|---|---|---|
| 1 pt | 1 square forward or sideways | |
| 3 pts | Like a pawn, plus diagonal movement and straight capture | |
| 3 pts | 1 square any direction except straight back | |
| 1 pt | 1 square left or right, cannot capture and cannot be captured | |
| 5 pts | Rook-like, but must hop over exactly one piece | |
| 4 pts | Copies the last piece movement your opponent used | |
| 5 pts | Moves like a chess rook | |
| 3 pts | Moves like a chess bishop | |
| 3 pts | Moves like a chess knight | |
| 9 pts | Moves like a chess queen | |
| 0 pts | Moves like a gold general, must stay adjacent to the guard, and loses the game if captured | |
| 3 pts | Moves like a gold general and must stay adjacent to the king |
Signature Pieces
Joker
Copies the last piece movement your opponent used
Shifter
Rook-like, but must hop over exactly one piece
Wall
1 square left or right, cannot capture and cannot be captured
Win Condition
The game ends immediately when a King is captured. No checkmate — direct capture wins.
The Guard must stay adjacent to its King. Walls block lanes but cannot capture or be captured.
Read full rules →